Rex's Relics
Summary
This is a very chill 3D platformer/collectathon inspired by early 3d games such as spyro and super mario 64. The goal is/was to attempt to create a jam game over the course of 1 month.
NOTE: There are a few rough edges for the web build: lighting is weird, loading is single-threaded, etc. If you have a gfx card, I would highly recommend downloading the project.
Asset Attributions
Audio
Music
- Volcanic Vistas — Busy Day at the Market (OpenGameArt)
- Majestic Mountains — Enchanted Tiki 86 (OpenGameArt)
- Canyon Calamity — Once Upon a Time (OpenGameArt)
Sound Effects
- Jump Crystal — Cute Cartoon Jump (OpenGameArt)
- UI — Vintage Sci-Fi SFX Vol. 1 (OpenGameArt)
Font
- Wow Dino (FontSpace)
Models
- Barrel Cactus by Poly by Google [CC-BY] via Poly Pizza
- Bird by madtrollstudio [CC-BY] via Poly Pizza
- Cactoro by Quaternius via Poly Pizza
- Cactus by Poly by Google [CC-BY] via Poly Pizza
- Cactus 2 by Poly by Google [CC-BY] via Poly Pizza
- Cool Cactus by Eric Wilson [CC-BY] via Poly Pizza
- Crystal Rock by Cheryl Fong [CC-BY] via Poly Pizza
- Crystal Pack via Poly Pizza
- Desert Bloom by Leigh Garland [CC-BY] via Poly Pizza
- Desert Marigold by Poly by Google [CC-BY] via Poly Pizza
- Dino by Quaternius via Poly Pizza
- Jewel by Zsky [CC-BY] via Poly Pizza
- Parrot by Poly by Google [CC-BY] via Poly Pizza
- Prickly Pear Cactus by Poly by Google [CC-BY] via Poly Pizza
- T-Rex by Poly by Google [CC-BY] via Poly Pizza
- Volcano by Poly by Google [CC-BY] via Poly Pizza
- Platformer Kit by Kenney
- Survival Kit by Kenney
Textures
- Snow 010A (AmbientCG)
- Ground 054 (AmbientCG)
- Ground Dirt Rocky 020 (AmbientCG)
- Strawberry Glaze (Poliigon)
Shaders
- Stylized Lava (Godot Shaders)
Addons
- CSG Terrain by SpockBauru
- Proton Scatter by HungryProton
- Terrain3D by TokisanGames
| Status | In development |
| Platforms | HTML5, Windows |
| Author | dev.nt90 |
| Genre | Adventure, Platformer |
| Made with | Godot |
| Tags | 3D, 3D Platformer, collectathon, Cozy, Dinosaurs, Godot, No AI |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
| Content | No generative AI was used |
Download
Download
RexsRelics-windows.zip 209 MB



Comments
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I really liked the music and visuals! If you ignore the high resolution, it does remind me of ye olde n64/ps1 days. Gameplay wise, I think some movement tech would've made it more interesting to traverse the large, open levels.
Hey thanks for playing and for the feedback! I’m glad the retro 3d platformer vibe came through, I was definitely going for that spyro feel. And I totally agree - the final jam product ended up pretty bare in terms of gameplay.
Since Godot doesn’t have a built-in terrain editor, for this project I had a specific goal in mind: explore various terrain plugins/techniques in godot.
In Volcanic Vistas, I ended up using a plugin called CSGTerrain, which, as the name implies uses CSG shapes and operators to build the terrain. I had intended for that level to end up quite a bit larger - with segments completely surrounding the volcano. But I was struggling to make the transitions between zones look good, and in general it was very easy to make a mistake that would make your level look very ugly. Tbh I probably spent a solid 2 weeks tinkering with this plugin until I eventually discovered… the Terrain3D plugin.
In both Majestic Mountains and Canyon Calamity, I discovered how nice it was to have an actual terrain tool. Going forward, I will either be hand-crafting my terrains in blender or using Terrain3D. I cannot sing Terrain3D’s praises enough tho. It’s a bit difficult to use at times but the results you get with very little effort are amazing. Check out these snaps of a beach level I had been tinkering with - this took maybe a few hours of effort to get this far:
Thanks for the insight! It's a shame playing around with CSGTerrain took up so much time. I haven't tried that plugin, but making smooth terrain with CSGs seems like a real pain. That beach looks nice for something that was built in only a few hours!
I've only used Func_Godot+Trenchbroom and Blender before. I'm definitely gonna have to give Terrain3D a look, for when I inevitably want to mess with something that Trenchboom can't handle.
Not at all - the goal was to research terrain plugins, and that goal was achieved.
Good point!
The music and graphics captured a whimsical and nostalgic vibe. I had to turn the grass setting to ultra low for better performance. The mouse sensitivity seemed too high with no option to change it. The power ups were fun but I think the character needed a bit more forward momentum during the super jump. Overall good job though.
Hey thanks for playing and the feedback! That’s a great point about camera sensitivity, I’ll likely take a stab at that in the future.